Welcome to DA Bathhouse

busterbeam:

busterbeam:

powerstone:

Chibi Maruko Chan OP4 KinKi no Yaru Ki Man Man Song by Kinki Kids (by dkereihana)

the 4th OP for Chibi Maruko Chan also has some really sweet parts in it

YES YES YES I love this one SO MUCH

one of my favorite Yuasa things

reblogging this Masaaki Yuasa thing to show off what he could have done with Adventure Time’s simple designs.

this isn’t even off-model or anything, it’s just that the characters are lively and well-posed and backed up by solid construction (they look really flat, but then look at 1:10 when the camera zooms in - it feels completely natural).

what bugs me about the AT preview is that the random unimportant characters actually look and move better than Finn and Jake and are more three-dimensional to boot. Princess Bubblegum looks like she’s traced straight off of the model sheet (thanks Mattieshoe for the observation).

the birds are by far the most boring designs; those two-dimensional beaks work against the storyboarding a whole bunch. that is until they give up and just draw them from the side at the end, because that’s really the only thing that works.

fashioninfographics:

A Guide to Skirts
More Visual Glossaries (for Her): Backpacks / Bags / Hats / Belt knots / Coats / Collars / Darts / Dress Silhouettes / Eyeglass frames / Hangers / Harem Pants / Heels / Nail shapes / Necklaces / Necklines /  Puffy Sleeves / Shoes / Shorts / Silhouettes / Skirts / Tartans / Vintage Hats / Waistlines / Wool
Do you have a specific way of creating dynamic poses, or does it just come to you?

nargyle:

Hm, I don’t really have a clear thought process for this, but let me give a shot at explaining this.

1. Think of/perform/watch and look at the coolest, craziest poses. Go like, off the wall batshit wild if you have to. 

2. Draw it out. In many different angles and perspectives if you need to.

3. Looks dynamic enough? Chances are: not as much as it could be. Which is the mentality I operate under 130% percent of the time. And yet there’s still room for improvement.

4. PUSH THAT LINE OF MOTION. ELONGATE THEM LIMBS. FORCE THE MOTION. EXAGGERATE THE CURVE. EMPHASIZE THAT TORQUE. CONSIDER THE WONDER THAT IS PHYSICS. PUSH PUSH PUSH!!!

5. Repeat. Like, a lot. 

Hope that helps!!

runzi333:

kkobun:

karpetsharks-art:

sometimes if i’m having trouble drawing certain head/body shapes of animals i practice by drawing over photos of them…..

i never share them though because i think it’s kind of silly….

I should so try that

Wow thats a really cool trick!

ilwinsgarden:

ccbytheseashore:

xchrononautx:

fuckyeahviralpics:

It’s never too late to learn the right way to do things: button sewing technique via imgur → more…

WHERE HAVE YOU BEEN ALL MY LIFE

I feel like I just reblog this every time it is on my dash, with hope that one day I will stop being such a goof about sewing buttons.

You mean someone don’t do it like this?

ilwinsgarden:

ccbytheseashore:

xchrononautx:

fuckyeahviralpics:

It’s never too late to learn the right way to do things: button sewing technique via imgurmore…

WHERE HAVE YOU BEEN ALL MY LIFE

I feel like I just reblog this every time it is on my dash, with hope that one day I will stop being such a goof about sewing buttons.

You mean someone don’t do it like this?

Me when I do my webcomicking. :3

Me when I do my webcomicking. :3

itscarororo:

toodrawtothink:

I wanted to do a brief lipsync test with Anny while I finalized the script so I used some video game voice acting for now.https://vimeo.com/92579662
I’m currently In the process of recruiting voice actors for the film. I can’t wait to get voice talent for Anny. :)

aaAAHHHH

itscarororo:

toodrawtothink:

I wanted to do a brief lipsync test with Anny while I finalized the script so I used some video game voice acting for now.
https://vimeo.com/92579662

I’m currently In the process of recruiting voice actors for the film. I can’t wait to get voice talent for Anny. :)

aaAAHHHH

soapbutts:

chibibuizel:

huffingtonpost:

Can’t believe the gameboy is now 25-years-old. It’s grown so much over the last three and half decades

image

Tumblr is 45 years old.

It’s not the biggest collection in the world, and the rarest game he has tops out at around $600, a far cry from the thousands of dollars some rare games are reported to be worth.

So what makes his collection so special? It’s all about the aesthetics, dude. Norton’s 5,200-game collection is meticulously alphabetized and displayed so everyone can enjoy it in all its spectacular glory. “I suppose I’d have to consider myself a Nintendo fanboy. I grew up in the 1980s. Nintendo and Mario was everywhere, there was no escaping it,” Norton recalled. “From Sunday morning cartoons, cereal, underwear, bed sheets and lunch boxes.

Nintendo makes fantastic games and has enduring franchises. It is without a doubt my favorite company.” “I’ve acquired a ton of games, but I don’t feel like I’ve spent a ton. Most people don’t realize that many of these classic games can be found for $1 - $4 each,” he dished. “It’s all about finding the right deal at the right time. Hunting out your local area. Finding extras games for cheap and trading online.

To me collecting has become a fun game in and of itself.” “I’d say I have most of the rare games for most systems,” he went on to say. “To be honest it may be easier to mention the hard-to-find games I don’t have.

For the NES I own a complete licensed set, except for the very hard-to-find Stadium Events. My Super Nintendo, Nintendo 64 and Gamecube sets are complete as well, except for the two mail-order Super Nintendo competition carts. I also own a complete set for Virtual Boy, Sega Game Gear and Sega 32x. I’m working on finishing up my Sega Master System, Game Boy and Game Boy Color sets.” X

azirae:

image

This is a very quick tutorial that goes over one function, the Onion Skin in Photoshop CS5. The Onion Skin is equivalent to the function of a light desk for traditional animation. If you haven’t already, please see my first tutorial about [basic timeline animation] if this is…

stevencrewniverse:

From Storyboard Artist Jeff Liu:

New episode of Steven Universe this week!! 7PM, Wednesday, CN.
Storyboarded by Joe Johnston and me!

Lion 2 The Movie airs this Wednesday April 23rd at 7pm!

stevencrewniverse:

From Storyboard Artist Jeff Liu:

New episode of Steven Universe this week!! 7PM, Wednesday, CN.

Storyboarded by Joe Johnston and me!

Lion 2 The Movie airs this Wednesday April 23rd at 7pm!

7,508 plays
kimoforce:

(via senketsu (kill la kill) drawn by sakuma-sa no suke)
Guess who just won the internet on Easter.

kimoforce:

(via senketsu (kill la kill) drawn by sakuma-sa no suke)

Guess who just won the internet on Easter.

busterbeam:

cybercitrus:

busterbeam:

aaron-long:

busterbeam:

aaron-long:

busterbeam:

it’s pretty sad how much Yuasa held back with this. it doesn’t even look as lively as some of the best-looking normal AT episodes where there’s a mix of a good storyboarder and a better-than-usual Korean team, let alone the pilot. and of course, not nearly as good as something like Kaiba, or even a lesser Yuasa work like the Nanchette Vampiyan pilot.
same stiff ‘line of action is a straight vertical line’ posing as the average episode, same type of facial expressions, nothing really different beyond a simple “Yuasa-style” veneer over the same on-model stuff.
there’s an article saying that Yuasa was told that ‘he doesn’t need to hold back’, but I don’t really buy it given that the same article said that ‘Finn and Jake will be drawn very differently’ in this episode and well, this is as on-model as it gets. if he was really told that then he probably self-censored for some reason.
I know this isn’t a popular opinion, a lot of people have just said I’m wrong for thinking this way, but I haven’t read any arguments that changed my mind. you’re welcome to try, I’m fine with discussion.
I even took some screenshots of Kaiba completely at random to make my point. I didn’t ‘cherry pick’, I literally just took episode 3 and picked random stuff with the seek bar:




There’s no real anime-flavor to the sense of composition in the AT episode. It’s just so… ehhhhhhhhhhh.


I’m excited to see the full episode and I’ll reserve judgment till then. I did notice that too though. I don’t think he held himself back, I think it’s more that the character animation was probably shipped to the standard AT studio, who I assume handled it just like they would any other episode, despite Yuasa’s involvement. Hence the kind of stuff John K used to rant about on his blog — the animators ‘fixing’ asymmetry, toning poses down, putting everything on-model.
Unlike Space Dandy, which is a show designed to accommodate different directors’ art styles, AT seems to aim for a certain level of uniformity (like most shows). So this will probably be more like when the Simpsons gets a famous outside writer to do an episode. The outsider might do a great job, but some of the edges will get sanded off as the episode is run through the usual machine.
I haven’t seen mention of Yuasa bringing any of his regular posse (Eunyoung Choi, Michio Mihara, Nobutake Ito, etc) to back him up on this gig, and he may not have had time to go through things with the AT crew like he usually would— Between Ping Pong, his Space Dandy episode and now this, it’s been a really busy year for him, which makes me happy because up till Kick-heart, he’d had a self-described dry spell where he couldn’t get any projects off the ground.I’m going to keep all that in mind when I see the full episode, and just enjoy the fact that we’re getting a bonus piece of Yuasa’s direction this year.

there’s an article of someone summarizing the things they said at some convention about this episode, and it says that this is actually animated in Japan. but the same article says that “Finn and Jake will be drawn very differently in this episode” so I dunno.
I can’t help but be really disappointed by this. it could’ve turned out AMAZING and instead it’s just… eh, okay.
even if there will be other bits like the intro, it’s still not nearly as good as it could have been i.e every frame having a true Yuasa/anime aesthetic.

Oh, animated in Japan? Hmm, well that throws my theory out the window then. Can you post a link to this article?

http://www.ttdila.com/2014/04/adventure-time-panel-wondercon-2014.html
it reads like utter nonsense. it says it’s “Yuasa’s own studio, which is now doing Ping Pong”.
do they mean… Tatsunoko? how the hell is that “Yuasa’s studio”???

I actually cannot see myself a problem in this either way. Just seeing the first seconds with the shapes running made a noticeable distinctive style blended with the show’s standard and I believe it did a remarkable job in that.

the intro was fine, it’s the stuff that came after it that was disappointingly bland to me.
it really sucks that that stiffness is considered AT’s “style” IMO. there are certain scenes in the more special episodes that aren’t really stiff (like that one marceline song about princess bubblegum that tumblr went nuts over) and the pilot was extremely lively.
I dunno, I just think they should’ve gone for something different since this is another one of those ‘special’ episodes.

busterbeam:

cybercitrus:

busterbeam:

aaron-long:

busterbeam:

aaron-long:

busterbeam:

it’s pretty sad how much Yuasa held back with this. it doesn’t even look as lively as some of the best-looking normal AT episodes where there’s a mix of a good storyboarder and a better-than-usual Korean team, let alone the pilot. and of course, not nearly as good as something like Kaiba, or even a lesser Yuasa work like the Nanchette Vampiyan pilot.

same stiff ‘line of action is a straight vertical line’ posing as the average episode, same type of facial expressions, nothing really different beyond a simple “Yuasa-style” veneer over the same on-model stuff.

there’s an article saying that Yuasa was told that ‘he doesn’t need to hold back’, but I don’t really buy it given that the same article said that ‘Finn and Jake will be drawn very differently’ in this episode and well, this is as on-model as it gets. if he was really told that then he probably self-censored for some reason.

I know this isn’t a popular opinion, a lot of people have just said I’m wrong for thinking this way, but I haven’t read any arguments that changed my mind. you’re welcome to try, I’m fine with discussion.

I even took some screenshots of Kaiba completely at random to make my point. I didn’t ‘cherry pick’, I literally just took episode 3 and picked random stuff with the seek bar:

There’s no real anime-flavor to the sense of composition in the AT episode. It’s just so… ehhhhhhhhhhh.

I’m excited to see the full episode and I’ll reserve judgment till then. I did notice that too though. I don’t think he held himself back, I think it’s more that the character animation was probably shipped to the standard AT studio, who I assume handled it just like they would any other episode, despite Yuasa’s involvement. Hence the kind of stuff John K used to rant about on his blog — the animators ‘fixing’ asymmetry, toning poses down, putting everything on-model.


Unlike Space Dandy, which is a show designed to accommodate different directors’ art styles, AT seems to aim for a certain level of uniformity (like most shows). So this will probably be more like when the Simpsons gets a famous outside writer to do an episode. The outsider might do a great job, but some of the edges will get sanded off as the episode is run through the usual machine.


I haven’t seen mention of Yuasa bringing any of his regular posse (Eunyoung Choi, Michio Mihara, Nobutake Ito, etc) to back him up on this gig, and he may not have had time to go through things with the AT crew like he usually would— Between Ping Pong, his Space Dandy episode and now this, it’s been a really busy year for him, which makes me happy because up till Kick-heart, he’d had a self-described dry spell where he couldn’t get any projects off the ground.

I’m going to keep all that in mind when I see the full episode, and just enjoy the fact that we’re getting a bonus piece of Yuasa’s direction this year.

there’s an article of someone summarizing the things they said at some convention about this episode, and it says that this is actually animated in Japan. but the same article says that “Finn and Jake will be drawn very differently in this episode” so I dunno.

I can’t help but be really disappointed by this. it could’ve turned out AMAZING and instead it’s just… eh, okay.

even if there will be other bits like the intro, it’s still not nearly as good as it could have been i.e every frame having a true Yuasa/anime aesthetic.

Oh, animated in Japan? Hmm, well that throws my theory out the window then. Can you post a link to this article?

http://www.ttdila.com/2014/04/adventure-time-panel-wondercon-2014.html

it reads like utter nonsense. it says it’s “Yuasa’s own studio, which is now doing Ping Pong”.

do they mean… Tatsunoko? how the hell is that “Yuasa’s studio”???

I actually cannot see myself a problem in this either way. Just seeing the first seconds with the shapes running made a noticeable distinctive style blended with the show’s standard and I believe it did a remarkable job in that.

the intro was fine, it’s the stuff that came after it that was disappointingly bland to me.

it really sucks that that stiffness is considered AT’s “style” IMO. there are certain scenes in the more special episodes that aren’t really stiff (like that one marceline song about princess bubblegum that tumblr went nuts over) and the pilot was extremely lively.

I dunno, I just think they should’ve gone for something different since this is another one of those ‘special’ episodes.